David Barton discusses some processes used here, with specific reference to a game project – Squadron 42 – and the performance capture of Gary Oldman. We take video (single or multi-camera, with or without markers), depth, or even just audio and transform it into outstanding animation at unbelievable speed. Our efficiency is unrivaled due to our proprietary Qommotion™ technologies developed by our world-renowned, international award-winning computer vision and facial animation researchers.
From AAA blockbusters to cutting-edge indie games, the world’s top developers transform the speed and cost of facial animation by trusting the industry’s outstanding delivery experts, Cubic Motion. Here’s another piece from CitizenCon: