Projects and News

Japanese1

Japanese Example

Why do see we so little performance-driven animation in languages other than English? Are the old production methods such as pose-based retargeting too slow and expensive? Cheap “real time” tools too imprecise and takes too long to clean up their output? Maybe it’s time to test with Cubic Motion and discover how huge volumes of top-quality animation can be created at unprecedented speed. After all, why shouldn’t ever gamer get the best possible content?