Cubic Motion’s computer vision technology is awesome – without it none of this would have been possible.
Kim Libreri – CTO Epic Games, Oscar Winner.
Cubic Motion’s real-time facial performance capture is awe-inspiring. In two years or so their computer vision technology will add a real-time element to enable streaming of live performances into interactive entertainment. This will change the way video games are made and played forever.
With Cubic Motion and 3Lateral at the helm, the results are among the most visually striking we’ve seen to date.
Thomas Morgan – Digital Foundry, on Until Dawn
I immediately noticed that the characters are stunningly realistic, as if you’re looking at the real actors and actresses, rather than video game animations. Those faces are so real that you’ll stare at them and wonder if they’re real or animated. Several times, my family members saw me playing the game and they asked, “Is that a movie or a game?”
Dean Takahashi, Gamesbeat, on Until Dawn
“What sets Cubic Motion above other vendors is consistency in the quality of their delivery. They are a partner who can be trusted to deliver not only the agreed upon quality targets, but also with timely deliveries, stellar communication and willingness to go above and beyond the call of duty. Even when under stress that comes with tight delivery timelines on AAA projects, it’s clear that the team at Cubic truly enjoy their work and it shows in the results. For those considering the use of Cubic Motion for their own projects, I wholeheartedly recommend trying a test project for yourselves. I will certainly be looking to use their team again for our future projects.”