If you haven’t tested with Cubic yet, here’s why you should:
Your customers expect quality in high volumes.
1Modern consumers of digital entertainment expect consistently high-quality, but facial animation done well is a very demanding production task. You need a scalable, affordable and proven solution to meet growing production demands.
Capture on its own isn’t an animation solution
2We’re the leaders in animation from capture (especially video), because we understand that capture alone is useless – turning capture into animation is the key. Make sure you get the best results from any data, with our technology and expertise.
Great animation doesn’t always need capture
3We also provide a revolutionary way to rapidly create large volumes of great animation (of the whole face, not just lip-sync) from your audio files. Produce top quality, fully expressive animation at unbelievable speed with no capture cost.
Facial Animation is the only thing we do
4Serving many of the world’s leading developers, we’re focused solely on facial animation. Our services and products are built by a dedicated scientific team who know that an interesting demo is not the same as a robust, scalable solution. We deliver results.
Imagination Studios
Imagination Studios and Cubic Motion today announced a production partnership. The collaboration provides tight integration of Cubic Motion’s technology-powered facial animation services with Imagination’s wider animation production capabilities. The integrated service has been developed over a number of previously unannounced project collaborations, seamlessly integrating Cubic Motion’s facial animation expertise with Imagination Studios’ performance capture, cinematic and trailer work, post production and other related animation services. John Klepper, …
Rule-based solving
We’re often asked to explain more about our solving technology – particularly our video-based solving. Our approach has a number of advantages over other methods, but the primary one is scalability: consistent quality at high speed over huge production volumes. So how do we achieve this, compared to other approaches? One mainstream approach to animation from data (e.g. video) that …
Cubic Motion at FMX
Cubic Motion’s Dr. Steve Caulkin will be part of a workshop panel at FMX on May 9th, alongside Vladimir Mastilovic, Aleksandar Popov and Vojislav Pavkov from 3lateral. See details at FMX: http://bit.ly/K5RDLo (reproduced below:) The workshop will heavily rely on Autodesk Maya software, however techniques demonstrated are universally applicable to all major 3D packages and game engines. Program of the workshop: • Short …
Relic Interview
Cubic Motion applied Universal Solving to deliver extensive facial animation for Space Marine, by Relic Entertainment, a leading developer from the THQ stable. Read an interview with Animation Lead, Brent Breedveld here. Hands down Cubic Motion is the best 3d vendor, to date, I have ever had the privilege of working with. Cubic are extremely organized, thorough, hard working, and personable. …
Animation from your Audio
Cubic Motion produces large volumes of performance-based animation, but our alternative system – animation direct from voice-over - is changing the way animation is made for many leading studios: Simple, hassle-free production for large volumes of high-end animation from $150 to $900 per minute. With the rise of performance capture, people sometimes forget that most great animation – from the simplest 2D TV …
Fat Boy Slim
Cubic Motion worked with Plastic Pictures and Centroid to produce stylized animations of Fat Boy Slim, aka Norman Cook. We combined data from video, audio and mocap to produce animation curves for a rigged model of the DJ. See more info here: http://www.plasticpictures.tv/news/?p=285/
Vladimir Mastilovic
Cubic Motion adds Vladimir Mastilovic to Advisory Board, announcing creative affiliation with European VFX studio, 3lateral. Vladimir Mastilovic, one of the world’s leading character artists and renowned expert in facial rigging, has joined Cubic Motion’s Advisory Board, further enhancing the company’s expertise in high-productivity human and character facial animation. Vladimir has extensive leadership experience in character animation, creating complete facial rigging solutions for …





