Great facial animation matters – do it the easy way
Cubic Motion has a large team of experts dedicated to computer vision and facial animation. Our combination of computer vision, solver design, machine learning, and a world-class team of facial specialists can generate animation for almost any rig, from almost any data – such as performance capture, or even audio. We process capture with our extremely efficient Qommotion™ pipelines which help us analyse the movements of an actor’s face in the finest detail, regardless of the data source (including single or multi-camera markerless video). This provides our own facial animation experts – or your team – with precise and consistent data for performance driven animation.
We create animation from performance, at revolutionary speed
Forget what you know about the cost and production time of facial animation. Cubic Motion’s advanced technology and expert team transform delivery rates and production costs like no other solution – the best way to meet demand for huge volumes of high-quality content. We’re trusted by the biggest studios to create stunning high-volume results at unprecedented speed.
Facial animation from video performance
We lead the field in performance-driven animation because we understand that capture should be extremely accurate and complete. But we also know that capture alone is useless - equally important is the science of solving to complex modern rigs. We create advanced custom solvers for every asset, using powerful unique technologies available only at Cubic Motion, so that our expert team of facial specialists can deliver the very best results from any data on any rig.
Facial animation from your audio
Alternatively, we can create large volumes of great animation of the whole face – not just lip-sync – from audio files. Amazingly expressive animation at unbelievable speed with no capture cost. Although this pipeline eliminates the need for you to film or otherwise capture actors, the animation curves we produce have a very natural, ‘organic’ nature. This is no accident, since our processes create motion based on a complex analysis of observed real-life movements of human faces as they speak and act.